Comparison

One of the great starting points and sources of inspiration for the creation of Endgame has been the fabulous game of chess.

The most relevant and noteworthy differences between chess and Endgame are summed up in the tables below.

Game artifacts

Game artifactChessEndgame
Game boardBoard with 8 x 8 squares ()Battlefield with 8 x 8 squares (), 2 x POW Camps, and 1 x Grey Market
(Vehicle) pieces2 x 16 pieces, in total 32 pieces2 x 16 vehicle pieces, in total 32 pieces
War pieces14 x weapon pieces
Happenstance pieces6 x happenstance pieces
Game bag1 x Grey Market bag

Vehicle & War pieces: Directions of movement

ChessDirections EndgameDirections
PawnN (and NE and NW en passant)Armoured CarN, E, S, W
BishopNW, NE, SW, SE TankN, E, S, W
KnightNNE, ENE, ESE, SSE, SSW, WSW, WNW, NNWTruckN, E, S, W
RookN, E, S, WWarehouseN, E, S, W
QueenW, NW, N, NE, S, SW, SE, E General & DoppelgängerN, E, S, W
KingW, NW, N, NE, S, SW, SE, E Minefield
MortarNW, NE, SW, SE
DroneNW, NE, SW, SE
MissileNW, NE, SW, SE

Vehicle & War pieces: Moving and impact range

It is seen that some of the chess pieces have a much longer range than the equivalent Endgame pieces, making rapid attacks over the full chess board possible. However, a vehicle piece in combination with a missile can have a significant range of impact as well (see e.g. the example on the Tactics page).

Where the Pawn in chess can move up to 2 in its first move and then only 1 forward (or √2 in en passant) and never backwards or to the side, Endgame does not include any such restrictions.

ChessMoving & impact range
(min-max in )
EndgameMoving range
(min-max in )
Impact range
(min-max in )
Pawn1 – 2 Armoured Car11
Bishop√2 – 7√2Tank22
Knight√5 – √5Truck33
Rook1 – 7Warehouse11
Queen1 – 7√2General & Doppelgänger22
King1 – √2 Minefield01 – √2
Mortar√2 – √2
Drone√2 – 2√2
Missile√2 – 3√2

Vehicle & War pieces: Airborne capabilities

ChessAbility to flyEndgameAbility to fly
PawnNoArmoured CarNo
BishopNoTankNo
KnightYesTruckNo
RookNoWarehouseNo
QueenNoGeneral & DoppelgängerNo
KingYes (once, during castling)MinefieldNo
MortarYes
DroneYes
MissileYes

Game pieces: Happenstance pieces

HappenstanceChessEndgame
EmbargoNo new weapons
DudReturn weapon
Friendly fireFire weapon on your own vehicle
POW ExchangeExchange imprisoned vehicle pieces
POW EscapeVehicle piece escapes
AWOLVehicle piece captured

Game mechanics: The Move

MechanismChessEndgame
The moveSingle step: Move a pieceTwo steps: Move a vehicle piece, then move a war piece
Move two pieces at onceCastlingDobbelgängering
Move a piece in a specific way onceEn passant
Move a piece in a specific way onceMove a pawn two squares
Replace a piece with another piecePawn promotion
No legal moveStalemate
Declaration and obligation“Chess” declared and obligation for opponent to moveDeclaration of “imminent danger” not required and no obligation for opponent to move

Game mechanics: Eliminating (vehicle) pieces

MechanismChessEndgame
A (vehicle) piece moving to a square occupied by the opponent´s piece The opponent´s piece is captured and permanently removed from the boardBoth vehicle pieces are placed in the appropriate POW Camps
A vehicle pieces fires a weapon at another vehicle pieceThe vehicle piece that has been captured is placed in the appropriate POW Camp.
A vehicle piece enters the opponent’s MinefieldThe vehicle that has entered the minefield is placed in the appropriate POW Camp

The basics of the game

FeatureChessEndgame
Point systemOne: BasicTwo: Basic and Advanced
Game setupStandardStandard
Semi-random game setupFreestyle (Chess960)Semi-random
(semi-random mirrored permutation)
Random game setupRandom
(random mirrored permutation)
LuckNo luckSome luck
InformationPerfectNot perfect (initially)
Zero-sum gameYesNo